Ghost on the Shell: An Expressive Representation of General 3D Shapes

Fuente: arXiv
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Auteurs principaux: Liu, Zhen, Feng, Yao, Xiu, Yuliang, Liu, Weiyang, Paull, Liam, Black, Michael J., Schölkopf, Bernhard
Format: Preprint
Publié: 2023
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author Liu, Zhen
Feng, Yao
Xiu, Yuliang
Liu, Weiyang
Paull, Liam
Black, Michael J.
Schölkopf, Bernhard
author_facet Liu, Zhen
Feng, Yao
Xiu, Yuliang
Liu, Weiyang
Paull, Liam
Black, Michael J.
Schölkopf, Bernhard
contents The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.
format Preprint
id arxiv_https___arxiv_org_abs_2310_15168
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Ghost on the Shell: An Expressive Representation of General 3D Shapes
Liu, Zhen
Feng, Yao
Xiu, Yuliang
Liu, Weiyang
Paull, Liam
Black, Michael J.
Schölkopf, Bernhard
Computer Vision and Pattern Recognition
Graphics
Machine Learning
The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.
title Ghost on the Shell: An Expressive Representation of General 3D Shapes
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2310.15168