Real-time Animation Generation and Control on Rigged Models via Large Language Models

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Huang, Han, De La Torre, Fernanda, Fang, Cathy Mengying, Banburski-Fahey, Andrzej, Amores, Judith, Lanier, Jaron
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909107763544064
author Huang, Han
De La Torre, Fernanda
Fang, Cathy Mengying
Banburski-Fahey, Andrzej
Amores, Judith
Lanier, Jaron
author_facet Huang, Han
De La Torre, Fernanda
Fang, Cathy Mengying
Banburski-Fahey, Andrzej
Amores, Judith
Lanier, Jaron
contents We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM's potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.
format Preprint
id arxiv_https___arxiv_org_abs_2310_17838
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Real-time Animation Generation and Control on Rigged Models via Large Language Models
Huang, Han
De La Torre, Fernanda
Fang, Cathy Mengying
Banburski-Fahey, Andrzej
Amores, Judith
Lanier, Jaron
Graphics
Artificial Intelligence
We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM's potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.
title Real-time Animation Generation and Control on Rigged Models via Large Language Models
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2310.17838