Real-time Animation Generation and Control on Rigged Models via Large Language Models
Fuente:
arXiv
Saved in:
| Main Authors: | Huang, Han, De La Torre, Fernanda, Fang, Cathy Mengying, Banburski-Fahey, Andrzej, Amores, Judith, Lanier, Jaron |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
by: De La Torre, Fernanda, et al.
Published: (2023)
by: De La Torre, Fernanda, et al.
Published: (2023)
DataDignity: Training Data Attribution for Large Language Models
by: Li, Xiaomin, et al.
Published: (2026)
by: Li, Xiaomin, et al.
Published: (2026)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds
by: Kobenova, Amina, et al.
Published: (2024)
by: Kobenova, Amina, et al.
Published: (2024)
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)
by: Song, Chaoyue, et al.
Published: (2025)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025)
by: Zhou, Jie, et al.
Published: (2025)
AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model
by: Chen, Beijia, et al.
Published: (2024)
by: Chen, Beijia, et al.
Published: (2024)
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
by: Chatzis, Nikitas, et al.
Published: (2026)
by: Chatzis, Nikitas, et al.
Published: (2026)
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
FramePrompt: In-context Controllable Animation with Zero Structural Changes
by: Fang, Guian, et al.
Published: (2025)
by: Fang, Guian, et al.
Published: (2025)
Real Time Animator: High-Quality Cartoon Style Transfer in 6 Animation Styles on Images and Videos
by: Yang, Liuxin, et al.
Published: (2025)
by: Yang, Liuxin, et al.
Published: (2025)
CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control
by: Arad Mohammadi, et al.
Published: (2026)
by: Arad Mohammadi, et al.
Published: (2026)
Half Pound Filter for Real-Time Animation Blending
by: Lasagno, Riccardo
Published: (2026)
by: Lasagno, Riccardo
Published: (2026)
3D Gaussian Model for Animation and Texturing
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024)
by: Zhan, Xiao, et al.
Published: (2024)
TransGI: Real-Time Dynamic Global Illumination With Object-Centric Neural Transfer Model
by: Deng, Yijie, et al.
Published: (2025)
by: Deng, Yijie, et al.
Published: (2025)
Improving Facial Rig Semantics for Tracking and Retargeting
by: D. Omens, et al.
Published: (2026)
by: D. Omens, et al.
Published: (2026)
Generative AI for 2D Character Animation
by: Guajardo, Jaime, et al.
Published: (2024)
by: Guajardo, Jaime, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
Generative Cutout Animation
by: Ivan Puhachov, et al.
Published: (2026)
by: Ivan Puhachov, et al.
Published: (2026)
ASMR: Adaptive Skeleton‐Mesh Rigging and Skinning via 2D Generative Prior
by: Seokhyeon Hong, et al.
Published: (2025)
by: Seokhyeon Hong, et al.
Published: (2025)
MHR: Momentum Human Rig
by: Ferguson, Aaron, et al.
Published: (2025)
by: Ferguson, Aaron, et al.
Published: (2025)
Real‐Time Secondary Animation with Spring Decomposed Skinning
by: B. Akyürek, et al.
Published: (2025)
by: B. Akyürek, et al.
Published: (2025)
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
by: Sun, Mingze, et al.
Published: (2026)
by: Sun, Mingze, et al.
Published: (2026)
CharacterMixer: Rig‐Aware Interpolation of 3D Characters
by: Xiao Zhan, et al.
Published: (2024)
by: Xiao Zhan, et al.
Published: (2024)
Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models
by: Millán, Marc Benedí San, et al.
Published: (2025)
by: Millán, Marc Benedí San, et al.
Published: (2025)
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
by: Zhang, Jia-peng, et al.
Published: (2026)
by: Zhang, Jia-peng, et al.
Published: (2026)
Improving Facial Rig Semantics for Tracking and Retargeting
by: Omens, Dalton, et al.
Published: (2025)
by: Omens, Dalton, et al.
Published: (2025)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
Audio2Rig: Artist-oriented deep learning tool for facial animation
by: Arcelin, Bastien, et al.
Published: (2024)
by: Arcelin, Bastien, et al.
Published: (2024)
Sketch Animation: State-of-the-art Report
by: Rai, Gaurav, et al.
Published: (2025)
by: Rai, Gaurav, et al.
Published: (2025)
Real-time and Controllable Reactive Motion Synthesis via Intention Guidance
by: Zhang, Xiaotang, et al.
Published: (2025)
by: Zhang, Xiaotang, et al.
Published: (2025)
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
Temporal Residual Jacobians For Rig-free Motion Transfer
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
by: Zeqi Gu, et al.
Published: (2025)
by: Zeqi Gu, et al.
Published: (2025)
Lightweight Self-Driven Deformable Organ Animations
by: Kenwright, Benjamnin, et al.
Published: (2024)
by: Kenwright, Benjamnin, et al.
Published: (2024)
Similar Items
-
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
by: De La Torre, Fernanda, et al.
Published: (2023) -
DataDignity: Training Data Attribution for Large Language Models
by: Li, Xiaomin, et al.
Published: (2026) -
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026) -
Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds
by: Kobenova, Amina, et al.
Published: (2024) -
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)