Reinforcement Learning for Inverse Linear-quadratic Dynamic Non-cooperative Games

Fuente: arXiv
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Auteurs principaux: Martirosyan, Emin, Cao, Ming
Format: Preprint
Publié: 2023
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author Martirosyan, Emin
Cao, Ming
author_facet Martirosyan, Emin
Cao, Ming
contents In this paper, we address the inverse problem in the case of linear-quadratic discrete-time dynamic non-cooperative games. Given feedback laws of players that are known to be a Nash equilibrium pair for a discrete-time linear system, we want find cost function parameters for which the observed feedback laws are optimal and stabilizing. Using the given feedback laws, we introduce a model-based algorithm that generates cost function parameters solving the problem. We provide theoretical results that guarantee the convergence and stability of the algorithm as well as the way to generate new games with necessary properties without requiring to run the complete algorithm repeatedly . Then the algorithm is extended to a model-free version that uses data samples generated by unknown dynamics and has the same properties as the model-based version. Simulation results validate the effectiveness of the proposed algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2311_03044
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Reinforcement Learning for Inverse Linear-quadratic Dynamic Non-cooperative Games
Martirosyan, Emin
Cao, Ming
Optimization and Control
Dynamical Systems
In this paper, we address the inverse problem in the case of linear-quadratic discrete-time dynamic non-cooperative games. Given feedback laws of players that are known to be a Nash equilibrium pair for a discrete-time linear system, we want find cost function parameters for which the observed feedback laws are optimal and stabilizing. Using the given feedback laws, we introduce a model-based algorithm that generates cost function parameters solving the problem. We provide theoretical results that guarantee the convergence and stability of the algorithm as well as the way to generate new games with necessary properties without requiring to run the complete algorithm repeatedly . Then the algorithm is extended to a model-free version that uses data samples generated by unknown dynamics and has the same properties as the model-based version. Simulation results validate the effectiveness of the proposed algorithms.
title Reinforcement Learning for Inverse Linear-quadratic Dynamic Non-cooperative Games
topic Optimization and Control
Dynamical Systems
url https://arxiv.org/abs/2311.03044