VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

Fuente: arXiv
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Autores principales: Wang, Sen, Cheng, Qing, Gasperini, Stefano, Zhang, Wei, Wu, Shun-Cheng, Zeller, Niclas, Cremers, Daniel, Navab, Nassir
Formato: Preprint
Publicado: 2023
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author Wang, Sen
Cheng, Qing
Gasperini, Stefano
Zhang, Wei
Wu, Shun-Cheng
Zeller, Niclas
Cremers, Daniel
Navab, Nassir
author_facet Wang, Sen
Cheng, Qing
Gasperini, Stefano
Zhang, Wei
Wu, Shun-Cheng
Zeller, Niclas
Cremers, Daniel
Navab, Nassir
contents The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.
format Preprint
id arxiv_https___arxiv_org_abs_2311_05289
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis
Wang, Sen
Cheng, Qing
Gasperini, Stefano
Zhang, Wei
Wu, Shun-Cheng
Zeller, Niclas
Cremers, Daniel
Navab, Nassir
Computer Vision and Pattern Recognition
Robotics
The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.
title VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2311.05289