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Bibliographic Details
Main Authors: Chenchene, Enis, Huang, Hui, Qiu, Jinniao
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2311.08270
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author Chenchene, Enis
Huang, Hui
Qiu, Jinniao
author_facet Chenchene, Enis
Huang, Hui
Qiu, Jinniao
contents In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.
format Preprint
id arxiv_https___arxiv_org_abs_2311_08270
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle A consensus-based algorithm for non-convex multiplayer games
Chenchene, Enis
Huang, Hui
Qiu, Jinniao
Dynamical Systems
Optimization and Control
In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy. This paradigm permits a passage to the mean-field limit, allowing us to establish convergence guarantees under appropriate assumptions regarding initialization and objective functions. Finally, we conduct a series of numerical experiments to unveil the dependency of the proposed method on its parameters and apply it to solve a nonlinear Cournot oligopoly game involving multiple goods.
title A consensus-based algorithm for non-convex multiplayer games
topic Dynamical Systems
Optimization and Control
url https://arxiv.org/abs/2311.08270