On Convex Optimal Value Functions For POSGs

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Cunha, Rafael F., Castellini, Jacopo, Peralez, Johan, Dibangoye, Jilles S.
Format: Preprint
Published: 2023
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909433508921344
author Cunha, Rafael F.
Castellini, Jacopo
Peralez, Johan
Dibangoye, Jilles S.
author_facet Cunha, Rafael F.
Castellini, Jacopo
Peralez, Johan
Dibangoye, Jilles S.
contents Multi-agent planning and reinforcement learning can be challenging when agents cannot see the state of the world or communicate with each other due to communication costs, latency, or noise. Partially Observable Stochastic Games (POSGs) provide a mathematical framework for modelling such scenarios. This paper aims to improve the efficiency of planning and reinforcement learning algorithms for POSGs by identifying the underlying structure of optimal state-value functions. The approach involves reformulating the original game from the perspective of a trusted third party who plans on behalf of the agents simultaneously. From this viewpoint, the original POSGs can be viewed as Markov games where states are occupancy states, \ie posterior probability distributions over the hidden states of the world and the stream of actions and observations that agents have experienced so far. This study mainly proves that the optimal state-value function is a convex function of occupancy states expressed on an appropriate basis in all zero-sum, common-payoff, and Stackelberg POSGs.
format Preprint
id arxiv_https___arxiv_org_abs_2311_09459
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle On Convex Optimal Value Functions For POSGs
Cunha, Rafael F.
Castellini, Jacopo
Peralez, Johan
Dibangoye, Jilles S.
Multiagent Systems
Machine Learning
I.2.6, I.2.8, I.2.11
Multi-agent planning and reinforcement learning can be challenging when agents cannot see the state of the world or communicate with each other due to communication costs, latency, or noise. Partially Observable Stochastic Games (POSGs) provide a mathematical framework for modelling such scenarios. This paper aims to improve the efficiency of planning and reinforcement learning algorithms for POSGs by identifying the underlying structure of optimal state-value functions. The approach involves reformulating the original game from the perspective of a trusted third party who plans on behalf of the agents simultaneously. From this viewpoint, the original POSGs can be viewed as Markov games where states are occupancy states, \ie posterior probability distributions over the hidden states of the world and the stream of actions and observations that agents have experienced so far. This study mainly proves that the optimal state-value function is a convex function of occupancy states expressed on an appropriate basis in all zero-sum, common-payoff, and Stackelberg POSGs.
title On Convex Optimal Value Functions For POSGs
topic Multiagent Systems
Machine Learning
I.2.6, I.2.8, I.2.11
url https://arxiv.org/abs/2311.09459