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Main Authors: Moerland, Thomas M., Müller-Brockhausen, Matthias, Yang, Zhao, Bernatavicius, Andrius, Ponse, Koen, Kouwenhoven, Tom, Sauter, Andreas, van der Meer, Michiel, Renting, Bram, Plaat, Aske
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2311.10590
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author Moerland, Thomas M.
Müller-Brockhausen, Matthias
Yang, Zhao
Bernatavicius, Andrius
Ponse, Koen
Kouwenhoven, Tom
Sauter, Andreas
van der Meer, Michiel
Renting, Bram
Plaat, Aske
author_facet Moerland, Thomas M.
Müller-Brockhausen, Matthias
Yang, Zhao
Bernatavicius, Andrius
Ponse, Koen
Kouwenhoven, Tom
Sauter, Andreas
van der Meer, Michiel
Renting, Bram
Plaat, Aske
contents Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle. On the one hand, textbooks and (online) lectures provide the fundamentals, but students find it hard to translate between equations and code. On the other hand, public codebases do provide practical examples, but the implemented algorithms tend to be complex, and the underlying test environments contain multiple reinforcement learning challenges at once. Although this is realistic from a research perspective, it often hinders educational conceptual understanding. To solve this issue we introduce EduGym, a set of educational reinforcement learning environments and associated interactive notebooks tailored for education. Each EduGym environment is specifically designed to illustrate a certain aspect/challenge of reinforcement learning (e.g., exploration, partial observability, stochasticity, etc.), while the associated interactive notebook explains the challenge and its possible solution approaches, connecting equations and code in a single document. An evaluation among RL students and researchers shows 86% of them think EduGym is a useful tool for reinforcement learning education. All notebooks are available from https://www.edugym.org/, while the full software package can be installed from https://github.com/RLG-Leiden/edugym.
format Preprint
id arxiv_https___arxiv_org_abs_2311_10590
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle EduGym: An Environment and Notebook Suite for Reinforcement Learning Education
Moerland, Thomas M.
Müller-Brockhausen, Matthias
Yang, Zhao
Bernatavicius, Andrius
Ponse, Koen
Kouwenhoven, Tom
Sauter, Andreas
van der Meer, Michiel
Renting, Bram
Plaat, Aske
Machine Learning
Artificial Intelligence
Computers and Society
Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle. On the one hand, textbooks and (online) lectures provide the fundamentals, but students find it hard to translate between equations and code. On the other hand, public codebases do provide practical examples, but the implemented algorithms tend to be complex, and the underlying test environments contain multiple reinforcement learning challenges at once. Although this is realistic from a research perspective, it often hinders educational conceptual understanding. To solve this issue we introduce EduGym, a set of educational reinforcement learning environments and associated interactive notebooks tailored for education. Each EduGym environment is specifically designed to illustrate a certain aspect/challenge of reinforcement learning (e.g., exploration, partial observability, stochasticity, etc.), while the associated interactive notebook explains the challenge and its possible solution approaches, connecting equations and code in a single document. An evaluation among RL students and researchers shows 86% of them think EduGym is a useful tool for reinforcement learning education. All notebooks are available from https://www.edugym.org/, while the full software package can be installed from https://github.com/RLG-Leiden/edugym.
title EduGym: An Environment and Notebook Suite for Reinforcement Learning Education
topic Machine Learning
Artificial Intelligence
Computers and Society
url https://arxiv.org/abs/2311.10590