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| Auteurs principaux: | , , , , |
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| Format: | Preprint |
| Publié: |
2023
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| Sujets: | |
| Accès en ligne: | https://arxiv.org/abs/2311.14704 |
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| _version_ | 1866910584890458112 |
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| author | Lemes, David de Oliveira Santos, Ezequiel França dos Romanek, Eduardo Fujimoto, Celso Valente, Adriano Felix |
| author_facet | Lemes, David de Oliveira Santos, Ezequiel França dos Romanek, Eduardo Fujimoto, Celso Valente, Adriano Felix |
| contents | The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation, dealing with the complexity of modeling businesses and the interconnection between people, systems, and technologies. The transition to active methodologies, such as Problem-Based Learning (PBL), brings real market scenarios into the classroom. This article reports on the experience in the course, presenting concepts and results. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2311_14704 |
| institution | arXiv |
| publishDate | 2023 |
| record_format | arxiv |
| spellingShingle | Análise e modelagem de jogos digitais: relato de uma experiência educacional utilizando metodologias ativas em um grupo multidisciplinar Lemes, David de Oliveira Santos, Ezequiel França dos Romanek, Eduardo Fujimoto, Celso Valente, Adriano Felix Computers and Society The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation, dealing with the complexity of modeling businesses and the interconnection between people, systems, and technologies. The transition to active methodologies, such as Problem-Based Learning (PBL), brings real market scenarios into the classroom. This article reports on the experience in the course, presenting concepts and results. |
| title | Análise e modelagem de jogos digitais: relato de uma experiência educacional utilizando metodologias ativas em um grupo multidisciplinar |
| topic | Computers and Society |
| url | https://arxiv.org/abs/2311.14704 |