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Main Authors: Yang, Xihe, Chen, Xingyu, Gao, Daiheng, Wang, Shaohui, Han, Xiaoguang, Wang, Baoyuan
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2311.15672
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author Yang, Xihe
Chen, Xingyu
Gao, Daiheng
Wang, Shaohui
Han, Xiaoguang
Wang, Baoyuan
author_facet Yang, Xihe
Chen, Xingyu
Gao, Daiheng
Wang, Shaohui
Han, Xiaoguang
Wang, Baoyuan
contents As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: https://seanchenxy.github.io/HaveFunWeb/.
format Preprint
id arxiv_https___arxiv_org_abs_2311_15672
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images
Yang, Xihe
Chen, Xingyu
Gao, Daiheng
Wang, Shaohui
Han, Xiaoguang
Wang, Baoyuan
Computer Vision and Pattern Recognition
As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: https://seanchenxy.github.io/HaveFunWeb/.
title HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2311.15672