From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks

Fuente: arXiv
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Auteur principal: Breve, Fabricio
Format: Preprint
Publié: 2023
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author Breve, Fabricio
author_facet Breve, Fabricio
contents This paper investigates video game identification through single screenshots, utilizing ten convolutional neural network (CNN) architectures (VGG16, ResNet50, ResNet152, MobileNet, DenseNet169, DenseNet201, EfficientNetB0, EfficientNetB2, EfficientNetB3, and EfficientNetV2S) and three transformers architectures (ViT-B16, ViT-L32, and SwinT) across 22 home console systems, spanning from Atari 2600 to PlayStation 5, totalling 8,796 games and 170,881 screenshots. Except for VGG16, all CNNs outperformed the transformers in this task. Using ImageNet pre-trained weights as initial weights, EfficientNetV2S achieves the highest average accuracy (77.44%) and the highest accuracy in 16 of the 22 systems. DenseNet201 is the best in four systems and EfficientNetB3 is the best in the remaining two systems. Employing alternative initial weights fine-tuned in an arcade screenshots dataset boosts accuracy for EfficientNet architectures, with the EfficientNetV2S reaching a peak accuracy of 77.63% and demonstrating reduced convergence epochs from 26.9 to 24.5 on average. Overall, the combination of optimal architecture and weights attains 78.79% accuracy, primarily led by EfficientNetV2S in 15 systems. These findings underscore the efficacy of CNNs in video game identification through screenshots.
format Preprint
id arxiv_https___arxiv_org_abs_2311_15963
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks
Breve, Fabricio
Computer Vision and Pattern Recognition
Neural and Evolutionary Computing
This paper investigates video game identification through single screenshots, utilizing ten convolutional neural network (CNN) architectures (VGG16, ResNet50, ResNet152, MobileNet, DenseNet169, DenseNet201, EfficientNetB0, EfficientNetB2, EfficientNetB3, and EfficientNetV2S) and three transformers architectures (ViT-B16, ViT-L32, and SwinT) across 22 home console systems, spanning from Atari 2600 to PlayStation 5, totalling 8,796 games and 170,881 screenshots. Except for VGG16, all CNNs outperformed the transformers in this task. Using ImageNet pre-trained weights as initial weights, EfficientNetV2S achieves the highest average accuracy (77.44%) and the highest accuracy in 16 of the 22 systems. DenseNet201 is the best in four systems and EfficientNetB3 is the best in the remaining two systems. Employing alternative initial weights fine-tuned in an arcade screenshots dataset boosts accuracy for EfficientNet architectures, with the EfficientNetV2S reaching a peak accuracy of 77.63% and demonstrating reduced convergence epochs from 26.9 to 24.5 on average. Overall, the combination of optimal architecture and weights attains 78.79% accuracy, primarily led by EfficientNetV2S in 15 systems. These findings underscore the efficacy of CNNs in video game identification through screenshots.
title From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks
topic Computer Vision and Pattern Recognition
Neural and Evolutionary Computing
url https://arxiv.org/abs/2311.15963