GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Fuente: arXiv
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Main Authors: Wang, Junjie, Fang, Jiemin, Zhang, Xiaopeng, Xie, Lingxi, Tian, Qi
Format: Preprint
Published: 2023
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author Wang, Junjie
Fang, Jiemin
Zhang, Xiaopeng
Xie, Lingxi
Tian, Qi
author_facet Wang, Junjie
Fang, Jiemin
Zhang, Xiaopeng
Xie, Lingxi
Tian, Qi
contents Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).
format Preprint
id arxiv_https___arxiv_org_abs_2311_16037
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Wang, Junjie
Fang, Jiemin
Zhang, Xiaopeng
Xie, Lingxi
Tian, Qi
Computer Vision and Pattern Recognition
Graphics
Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).
title GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2311.16037