Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

Fuente: arXiv
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Autores principales: Gao, Jian, Gu, Chun, Lin, Youtian, Li, Zhihao, Zhu, Hao, Cao, Xun, Zhang, Li, Yao, Yao
Formato: Preprint
Publicado: 2023
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author Gao, Jian
Gu, Chun
Lin, Youtian
Li, Zhihao
Zhu, Hao
Cao, Xun
Zhang, Li
Yao, Yao
author_facet Gao, Jian
Gu, Chun
Lin, Youtian
Li, Zhihao
Zhu, Hao
Cao, Xun
Zhang, Li
Yao, Yao
contents In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
format Preprint
id arxiv_https___arxiv_org_abs_2311_16043
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Gao, Jian
Gu, Chun
Lin, Youtian
Li, Zhihao
Zhu, Hao
Cao, Xun
Zhang, Li
Yao, Yao
Computer Vision and Pattern Recognition
Graphics
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
title Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2311.16043