Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

Fuente: arXiv
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Main Authors: Yu, Zhengming, Dou, Zhiyang, Long, Xiaoxiao, Lin, Cheng, Li, Zekun, Liu, Yuan, Müller, Norman, Komura, Taku, Habermann, Marc, Theobalt, Christian, Li, Xin, Wang, Wenping
Format: Preprint
Published: 2023
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author Yu, Zhengming
Dou, Zhiyang
Long, Xiaoxiao
Lin, Cheng
Li, Zekun
Liu, Yuan
Müller, Norman
Komura, Taku
Habermann, Marc
Theobalt, Christian
Li, Xin
Wang, Wenping
author_facet Yu, Zhengming
Dou, Zhiyang
Long, Xiaoxiao
Lin, Cheng
Li, Zekun
Liu, Yuan
Müller, Norman
Komura, Taku
Habermann, Marc
Theobalt, Christian
Li, Xin
Wang, Wenping
contents We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. Visit our project page at https://yzmblog.github.io/projects/SurfD/.
format Preprint
id arxiv_https___arxiv_org_abs_2311_17050
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
Yu, Zhengming
Dou, Zhiyang
Long, Xiaoxiao
Lin, Cheng
Li, Zekun
Liu, Yuan
Müller, Norman
Komura, Taku
Habermann, Marc
Theobalt, Christian
Li, Xin
Wang, Wenping
Computer Vision and Pattern Recognition
Graphics
We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. Visit our project page at https://yzmblog.github.io/projects/SurfD/.
title Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2311.17050