TLControl: Trajectory and Language Control for Human Motion Synthesis
Fuente:
arXiv
Saved in:
| Main Authors: | Wan, Weilin, Dou, Zhiyang, Komura, Taku, Wang, Wenping, Jayaraman, Dinesh, Liu, Lingjie |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning
by: Feng, Yuming, et al.
Published: (2024)
by: Feng, Yuming, et al.
Published: (2024)
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
by: Wu, Yifan, et al.
Published: (2025)
by: Wu, Yifan, et al.
Published: (2025)
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation
by: Zhou, Wenyang, et al.
Published: (2023)
by: Zhou, Wenyang, et al.
Published: (2023)
MOSPA: Human Motion Generation Driven by Spatial Audio
by: Xu, Shuyang, et al.
Published: (2025)
by: Xu, Shuyang, et al.
Published: (2025)
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
by: Pi, Huaijin, et al.
Published: (2025)
by: Pi, Huaijin, et al.
Published: (2025)
SyncDreamer: Generating Multiview-consistent Images from a Single-view Image
by: Liu, Yuan, et al.
Published: (2023)
by: Liu, Yuan, et al.
Published: (2023)
ModSkill: Physical Character Skill Modularization
by: Huang, Yiming, et al.
Published: (2025)
by: Huang, Yiming, et al.
Published: (2025)
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
by: Wang, Zimeng, et al.
Published: (2024)
by: Wang, Zimeng, et al.
Published: (2024)
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
by: Yu, Zhengming, et al.
Published: (2023)
by: Yu, Zhengming, et al.
Published: (2023)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
SENC: Handling Self-collision in Neural Cloth Simulation
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
Dynamic Realms: 4D Content Analysis, Recovery and Generation with Geometric, Topological and Physical Priors
by: Dou, Zhiyang
Published: (2024)
by: Dou, Zhiyang
Published: (2024)
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction
by: Wang, Zilong, et al.
Published: (2025)
by: Wang, Zilong, et al.
Published: (2025)
Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors
by: Lou, Yuke, et al.
Published: (2025)
by: Lou, Yuke, et al.
Published: (2025)
Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
by: Guo, Ruoxi, et al.
Published: (2024)
by: Guo, Ruoxi, et al.
Published: (2024)
SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
by: Wang, Wenjia, et al.
Published: (2024)
by: Wang, Wenjia, et al.
Published: (2024)
Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
by: Chen, Chuhao, et al.
Published: (2025)
by: Chen, Chuhao, et al.
Published: (2025)
Part123: Part-aware 3D Reconstruction from a Single-view Image
by: Liu, Anran, et al.
Published: (2024)
by: Liu, Anran, et al.
Published: (2024)
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
CWF: Consolidating Weak Features in High-quality Mesh Simplification
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
On Optimal Sampling for Learning SDF Using MLPs Equipped with Positional Encoding
by: Lin, Guying, et al.
Published: (2024)
by: Lin, Guying, et al.
Published: (2024)
SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces
by: Yang, Chuanxiang, et al.
Published: (2026)
by: Yang, Chuanxiang, et al.
Published: (2026)
Taming Diffusion Probabilistic Models for Character Control
by: Chen, Rui, et al.
Published: (2024)
by: Chen, Rui, et al.
Published: (2024)
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
by: Zhang, Yiheng, et al.
Published: (2026)
by: Zhang, Yiheng, et al.
Published: (2026)
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026)
by: Xu, Rui, et al.
Published: (2026)
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
by: Shi, Mingyi, et al.
Published: (2020)
by: Shi, Mingyi, et al.
Published: (2020)
Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
by: Huang, Jiawei, et al.
Published: (2023)
by: Huang, Jiawei, et al.
Published: (2023)
Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
by: Gu, Zekai, et al.
Published: (2025)
by: Gu, Zekai, et al.
Published: (2025)
Generating Human Interaction Motions in Scenes with Text Control
by: Yi, Hongwei, et al.
Published: (2024)
by: Yi, Hongwei, et al.
Published: (2024)
ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
Aligning Human Motion Generation with Human Perceptions
by: Wang, Haoru, et al.
Published: (2024)
by: Wang, Haoru, et al.
Published: (2024)
OmniControl: Control Any Joint at Any Time for Human Motion Generation
by: Xie, Yiming, et al.
Published: (2023)
by: Xie, Yiming, et al.
Published: (2023)
Kimodo: Scaling Controllable Human Motion Generation
by: Rempe, Davis, et al.
Published: (2026)
by: Rempe, Davis, et al.
Published: (2026)
IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model
by: Zhao, Yang, et al.
Published: (2025)
by: Zhao, Yang, et al.
Published: (2025)
Iterative Motion Editing with Natural Language
by: Goel, Purvi, et al.
Published: (2023)
by: Goel, Purvi, et al.
Published: (2023)
Motion Synthesis with Sparse and Flexible Keyjoint Control
by: Hwang, Inwoo, et al.
Published: (2025)
by: Hwang, Inwoo, et al.
Published: (2025)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
General Neural Gauge Fields
by: Zhan, Fangneng, et al.
Published: (2023)
by: Zhan, Fangneng, et al.
Published: (2023)
EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
by: Fu, Hongming, et al.
Published: (2026)
by: Fu, Hongming, et al.
Published: (2026)
Similar Items
-
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning
by: Feng, Yuming, et al.
Published: (2024) -
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
by: Wu, Yifan, et al.
Published: (2025) -
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation
by: Zhou, Wenyang, et al.
Published: (2023) -
MOSPA: Human Motion Generation Driven by Spatial Audio
by: Xu, Shuyang, et al.
Published: (2025) -
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
by: Pi, Huaijin, et al.
Published: (2025)