LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

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Main Authors: Fan, Zhiwen, Wang, Kevin, Wen, Kairun, Zhu, Zehao, Xu, Dejia, Wang, Zhangyang
Format: Preprint
Published: 2023
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author Fan, Zhiwen
Wang, Kevin
Wen, Kairun
Zhu, Zehao
Xu, Dejia
Wang, Zhangyang
author_facet Fan, Zhiwen
Wang, Kevin
Wen, Kairun
Zhu, Zehao
Xu, Dejia
Wang, Zhangyang
contents Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2311_17245
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Fan, Zhiwen
Wang, Kevin
Wen, Kairun
Zhu, Zehao
Xu, Dejia
Wang, Zhangyang
Computer Vision and Pattern Recognition
Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.
title LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2311.17245