Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition

Fuente: arXiv
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Autori principali: Zhu, Guangming, Wang, Siyuan, Cheng, Qing, Wu, Kelong, Li, Hao, Zhang, Liang
Natura: Preprint
Pubblicazione: 2023
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author Zhu, Guangming
Wang, Siyuan
Cheng, Qing
Wu, Kelong
Li, Hao
Zhang, Liang
author_facet Zhu, Guangming
Wang, Siyuan
Cheng, Qing
Wu, Kelong
Li, Hao
Zhang, Liang
contents With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.
format Preprint
id arxiv_https___arxiv_org_abs_2311_18254
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition
Zhu, Guangming
Wang, Siyuan
Cheng, Qing
Wu, Kelong
Li, Hao
Zhang, Liang
Computer Vision and Pattern Recognition
Artificial Intelligence
With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/GuangmingZhu/SketchIME.
title Sketch Input Method Editor: A Comprehensive Dataset and Methodology for Systematic Input Recognition
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2311.18254