GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs
Fuente:
arXiv
Saved in:
| Main Authors: | Gao, Gege, Liu, Weiyang, Chen, Anpei, Geiger, Andreas, Schölkopf, Bernhard |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Ghost on the Shell: An Expressive Representation of General 3D Shapes
by: Liu, Zhen, et al.
Published: (2023)
by: Liu, Zhen, et al.
Published: (2023)
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
by: Shriram, Jaidev, et al.
Published: (2024)
by: Shriram, Jaidev, et al.
Published: (2024)
Neural Atlas Graphs for Dynamic Scene Decomposition and Editing
by: Schneider, Jan Philipp, et al.
Published: (2025)
by: Schneider, Jan Philipp, et al.
Published: (2025)
SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
by: Yang, Yandan, et al.
Published: (2025)
by: Yang, Yandan, et al.
Published: (2025)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts
by: Shu, Zhenyu, et al.
Published: (2025)
by: Shu, Zhenyu, et al.
Published: (2025)
InsTex: Indoor Scenes Stylized Texture Synthesis
by: Zhang, Yunfan, et al.
Published: (2025)
by: Zhang, Yunfan, et al.
Published: (2025)
Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
by: Esposito, Stefano, et al.
Published: (2024)
by: Esposito, Stefano, et al.
Published: (2024)
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
by: Hou, Xiaolu, et al.
Published: (2025)
by: Hou, Xiaolu, et al.
Published: (2025)
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
by: Huang, Yukun, et al.
Published: (2025)
by: Huang, Yukun, et al.
Published: (2025)
VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
by: Jiang, Minchao, et al.
Published: (2025)
by: Jiang, Minchao, et al.
Published: (2025)
PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion
by: Paliwal, Avinash, et al.
Published: (2024)
by: Paliwal, Avinash, et al.
Published: (2024)
InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes
by: Shahbazi, Mohamad, et al.
Published: (2024)
by: Shahbazi, Mohamad, et al.
Published: (2024)
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
by: Wang, Daniel, et al.
Published: (2025)
by: Wang, Daniel, et al.
Published: (2025)
Controlling Text-to-Image Diffusion by Orthogonal Finetuning
by: Qiu, Zeju, et al.
Published: (2023)
by: Qiu, Zeju, et al.
Published: (2023)
CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage
by: Liu, Jiale, et al.
Published: (2026)
by: Liu, Jiale, et al.
Published: (2026)
OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos
by: Song, Ziyang, et al.
Published: (2024)
by: Song, Ziyang, et al.
Published: (2024)
Graph Canvas for Controllable 3D Scene Generation
by: Liu, Libin, et al.
Published: (2024)
by: Liu, Libin, et al.
Published: (2024)
PAPR in Motion: Seamless Point-level 3D Scene Interpolation
by: Peng, Shichong, et al.
Published: (2024)
by: Peng, Shichong, et al.
Published: (2024)
PixARMesh: Autoregressive Mesh-Native Single-View Scene Reconstruction
by: Zhang, Xiang, et al.
Published: (2026)
by: Zhang, Xiang, et al.
Published: (2026)
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing
by: Moazeni, Alireza, et al.
Published: (2024)
by: Moazeni, Alireza, et al.
Published: (2024)
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
by: Qiu, Ri-Zhao, et al.
Published: (2024)
by: Qiu, Ri-Zhao, et al.
Published: (2024)
Agentic Design of Compositional Machines
by: Zhang, Wenqian, et al.
Published: (2025)
by: Zhang, Wenqian, et al.
Published: (2025)
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis
by: Tam, Hou In Ivan, et al.
Published: (2025)
by: Tam, Hou In Ivan, et al.
Published: (2025)
LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting
by: Xing, Xiaoyan, et al.
Published: (2024)
by: Xing, Xiaoyan, et al.
Published: (2024)
3D Scene Geometry Estimation from 360$^\circ$ Imagery: A Survey
by: da Silveira, Thiago Lopes Trugillo, et al.
Published: (2024)
by: da Silveira, Thiago Lopes Trugillo, et al.
Published: (2024)
Diverse Part Synthesis for 3D Shape Creation
by: Guan, Yanran, et al.
Published: (2024)
by: Guan, Yanran, et al.
Published: (2024)
Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
by: Wang, Weijie, et al.
Published: (2026)
by: Wang, Weijie, et al.
Published: (2026)
Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework
by: Wiedemann, Nina, et al.
Published: (2025)
by: Wiedemann, Nina, et al.
Published: (2025)
HEIR: Learning Graph-Based Motion Hierarchies
by: Zheng, Cheng, et al.
Published: (2025)
by: Zheng, Cheng, et al.
Published: (2025)
DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions
by: Gu, Chenghao, et al.
Published: (2024)
by: Gu, Chenghao, et al.
Published: (2024)
Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
by: Liu, Feng-Lin, et al.
Published: (2025)
by: Liu, Feng-Lin, et al.
Published: (2025)
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
by: Wang, Y., et al.
Published: (2024)
by: Wang, Y., et al.
Published: (2024)
Nabla-R2D3: Effective and Efficient 3D Diffusion Alignment with 2D Rewards
by: Liu, Qingming, et al.
Published: (2025)
by: Liu, Qingming, et al.
Published: (2025)
CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling
by: Wu, Yingrui, et al.
Published: (2026)
by: Wu, Yingrui, et al.
Published: (2026)
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
by: Engelhardt, Andreas, et al.
Published: (2025)
by: Engelhardt, Andreas, et al.
Published: (2025)
LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias
by: Jin, Haian, et al.
Published: (2024)
by: Jin, Haian, et al.
Published: (2024)
Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
by: Yan, Han, et al.
Published: (2024)
by: Yan, Han, et al.
Published: (2024)
Agentic 3D Scene Generation with Spatially Contextualized VLMs
by: Liu, Xinhang, et al.
Published: (2025)
by: Liu, Xinhang, et al.
Published: (2025)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
Similar Items
-
Ghost on the Shell: An Expressive Representation of General 3D Shapes
by: Liu, Zhen, et al.
Published: (2023) -
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
by: Shriram, Jaidev, et al.
Published: (2024) -
Neural Atlas Graphs for Dynamic Scene Decomposition and Editing
by: Schneider, Jan Philipp, et al.
Published: (2025) -
SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
by: Yang, Yandan, et al.
Published: (2025) -
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)