SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting

Fuente: arXiv
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Main Authors: Xiong, Haolin, Muttukuru, Sairisheek, Upadhyay, Rishi, Chari, Pradyumna, Kadambi, Achuta
Format: Preprint
Published: 2023
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author Xiong, Haolin
Muttukuru, Sairisheek
Upadhyay, Rishi
Chari, Pradyumna
Kadambi, Achuta
author_facet Xiong, Haolin
Muttukuru, Sairisheek
Upadhyay, Rishi
Chari, Pradyumna
Kadambi, Achuta
contents 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as "floaters" and "background collapse" at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves high-quality reconstruction in both unbounded and forward-facing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2312_00206
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
Xiong, Haolin
Muttukuru, Sairisheek
Upadhyay, Rishi
Chari, Pradyumna
Kadambi, Achuta
Computer Vision and Pattern Recognition
Machine Learning
Image and Video Processing
3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as "floaters" and "background collapse" at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves high-quality reconstruction in both unbounded and forward-facing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.
title SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
topic Computer Vision and Pattern Recognition
Machine Learning
Image and Video Processing
url https://arxiv.org/abs/2312.00206