Categories of impartial rulegraphs and gamegraphs

Fuente: arXiv
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Main Authors: Bašić, Bojan, Ellis, Paul, Ernst, Dana C., Popović, Danijela, Sieben, Nándor
Format: Preprint
Published: 2023
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author Bašić, Bojan
Ellis, Paul
Ernst, Dana C.
Popović, Danijela
Sieben, Nándor
author_facet Bašić, Bojan
Ellis, Paul
Ernst, Dana C.
Popović, Danijela
Sieben, Nándor
contents The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization rulegraph, based on the natural description of a game as a digraph where the vertices are positions and the arrows represent possible moves. Such digraphs form a category where the morphisms are option preserving maps. We study several versions of this category. Our development includes congruence relations, quotients, and isomorphism theorems and is analogous to the corresponding notions in universal algebra. The quotient by the maximum congruence relation produces an object that is essentially equivalent to the traditional model. After the development of the general theory, we count the number of non-isomorphic gamegraphs and rulegraphs by formal birthday and the number of positions.
format Preprint
id arxiv_https___arxiv_org_abs_2312_00650
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Categories of impartial rulegraphs and gamegraphs
Bašić, Bojan
Ellis, Paul
Ernst, Dana C.
Popović, Danijela
Sieben, Nándor
Combinatorics
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization rulegraph, based on the natural description of a game as a digraph where the vertices are positions and the arrows represent possible moves. Such digraphs form a category where the morphisms are option preserving maps. We study several versions of this category. Our development includes congruence relations, quotients, and isomorphism theorems and is analogous to the corresponding notions in universal algebra. The quotient by the maximum congruence relation produces an object that is essentially equivalent to the traditional model. After the development of the general theory, we count the number of non-isomorphic gamegraphs and rulegraphs by formal birthday and the number of positions.
title Categories of impartial rulegraphs and gamegraphs
topic Combinatorics
url https://arxiv.org/abs/2312.00650