Efficient Light Source Placement using Quantum Computing

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Mücke, Sascha, Gerlach, Thore
Format: Preprint
Published: 2023
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866916118702063616
author Mücke, Sascha
Gerlach, Thore
author_facet Mücke, Sascha
Gerlach, Thore
contents NP-hard problems regularly come up in video games, with interesting connections to real-world problems. In the game Minecraft, players place torches on the ground to light up dark areas. Placing them in a way that minimizes the total number of torches to save resources is far from trivial. In this paper, we use Quantum Computing to approach this problem. To this end, we derive a QUBO formulation of the torch placement problem, which we uncover to be very similar to another NP-hard problem. We employ a solution strategy that involves learning Lagrangian weights in an iterative process, adding to the ever growing toolbox of QUBO formulations. Finally, we perform experiments on real quantum hardware using real game data to demonstrate that our approach yields good torch placements.
format Preprint
id arxiv_https___arxiv_org_abs_2312_01156
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Efficient Light Source Placement using Quantum Computing
Mücke, Sascha
Gerlach, Thore
Quantum Physics
NP-hard problems regularly come up in video games, with interesting connections to real-world problems. In the game Minecraft, players place torches on the ground to light up dark areas. Placing them in a way that minimizes the total number of torches to save resources is far from trivial. In this paper, we use Quantum Computing to approach this problem. To this end, we derive a QUBO formulation of the torch placement problem, which we uncover to be very similar to another NP-hard problem. We employ a solution strategy that involves learning Lagrangian weights in an iterative process, adding to the ever growing toolbox of QUBO formulations. Finally, we perform experiments on real quantum hardware using real game data to demonstrate that our approach yields good torch placements.
title Efficient Light Source Placement using Quantum Computing
topic Quantum Physics
url https://arxiv.org/abs/2312.01156