GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

Fuente: arXiv
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Autori principali: Qian, Shenhan, Kirschstein, Tobias, Schoneveld, Liam, Davoli, Davide, Giebenhain, Simon, Nießner, Matthias
Natura: Preprint
Pubblicazione: 2023
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author Qian, Shenhan
Kirschstein, Tobias
Schoneveld, Liam
Davoli, Davide
Giebenhain, Simon
Nießner, Matthias
author_facet Qian, Shenhan
Kirschstein, Tobias
Schoneveld, Liam
Davoli, Davide
Giebenhain, Simon
Nießner, Matthias
contents We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
format Preprint
id arxiv_https___arxiv_org_abs_2312_02069
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Qian, Shenhan
Kirschstein, Tobias
Schoneveld, Liam
Davoli, Davide
Giebenhain, Simon
Nießner, Matthias
Computer Vision and Pattern Recognition
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
title GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.02069