SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World

Fuente: arXiv
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Autori principali: Ehsani, Kiana, Gupta, Tanmay, Hendrix, Rose, Salvador, Jordi, Weihs, Luca, Zeng, Kuo-Hao, Singh, Kunal Pratap, Kim, Yejin, Han, Winson, Herrasti, Alvaro, Krishna, Ranjay, Schwenk, Dustin, VanderBilt, Eli, Kembhavi, Aniruddha
Natura: Preprint
Pubblicazione: 2023
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author Ehsani, Kiana
Gupta, Tanmay
Hendrix, Rose
Salvador, Jordi
Weihs, Luca
Zeng, Kuo-Hao
Singh, Kunal Pratap
Kim, Yejin
Han, Winson
Herrasti, Alvaro
Krishna, Ranjay
Schwenk, Dustin
VanderBilt, Eli
Kembhavi, Aniruddha
author_facet Ehsani, Kiana
Gupta, Tanmay
Hendrix, Rose
Salvador, Jordi
Weihs, Luca
Zeng, Kuo-Hao
Singh, Kunal Pratap
Kim, Yejin
Han, Winson
Herrasti, Alvaro
Krishna, Ranjay
Schwenk, Dustin
VanderBilt, Eli
Kembhavi, Aniruddha
contents Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective, collecting human trajectories at scale is extremely expensive. In this work, we show that imitating shortest-path planners in simulation produces agents that, given a language instruction, can proficiently navigate, explore, and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end, transformer-based, SPOC architecture, powerful visual encoders paired with extensive image augmentation, and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200,000 procedurally generated houses containing 40,000 unique 3D assets. Our models, data, training code, and newly proposed 10-task benchmarking suite CHORES are available in https://spoc-robot.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2312_02976
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World
Ehsani, Kiana
Gupta, Tanmay
Hendrix, Rose
Salvador, Jordi
Weihs, Luca
Zeng, Kuo-Hao
Singh, Kunal Pratap
Kim, Yejin
Han, Winson
Herrasti, Alvaro
Krishna, Ranjay
Schwenk, Dustin
VanderBilt, Eli
Kembhavi, Aniruddha
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective, collecting human trajectories at scale is extremely expensive. In this work, we show that imitating shortest-path planners in simulation produces agents that, given a language instruction, can proficiently navigate, explore, and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end, transformer-based, SPOC architecture, powerful visual encoders paired with extensive image augmentation, and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200,000 procedurally generated houses containing 40,000 unique 3D assets. Our models, data, training code, and newly proposed 10-task benchmarking suite CHORES are available in https://spoc-robot.github.io.
title SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.02976