Visual Hindsight Self-Imitation Learning for Interactive Navigation

Fuente: arXiv
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Main Authors: Kim, Kibeom, Shin, Kisung, Lee, Min Whoo, Lee, Moonhoen, Lee, Minsu, Zhang, Byoung-Tak
Format: Preprint
Published: 2023
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author Kim, Kibeom
Shin, Kisung
Lee, Min Whoo
Lee, Moonhoen
Lee, Minsu
Zhang, Byoung-Tak
author_facet Kim, Kibeom
Shin, Kisung
Lee, Min Whoo
Lee, Moonhoen
Lee, Minsu
Zhang, Byoung-Tak
contents Interactive visual navigation tasks, which involve following instructions to reach and interact with specific targets, are challenging not only because successful experiences are very rare but also because the complex visual inputs require a substantial number of samples. Previous methods for these tasks often rely on intricately designed dense rewards or the use of expensive expert data for imitation learning. To tackle these challenges, we propose a novel approach, Visual Hindsight Self-Imitation Learning (VHS) for enhancing sample efficiency through hindsight goal re-labeling and self-imitation. We also introduce a prototypical goal embedding method derived from experienced goal observations, that is particularly effective in vision-based and partially observable environments. This embedding technique allows the agent to visually reinterpret its unsuccessful attempts, enabling vision-based goal re-labeling and self-imitation from enhanced successful experiences. Experimental results show that VHS outperforms existing techniques in interactive visual navigation tasks, confirming its superior performance and sample efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2312_03446
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Visual Hindsight Self-Imitation Learning for Interactive Navigation
Kim, Kibeom
Shin, Kisung
Lee, Min Whoo
Lee, Moonhoen
Lee, Minsu
Zhang, Byoung-Tak
Artificial Intelligence
Interactive visual navigation tasks, which involve following instructions to reach and interact with specific targets, are challenging not only because successful experiences are very rare but also because the complex visual inputs require a substantial number of samples. Previous methods for these tasks often rely on intricately designed dense rewards or the use of expensive expert data for imitation learning. To tackle these challenges, we propose a novel approach, Visual Hindsight Self-Imitation Learning (VHS) for enhancing sample efficiency through hindsight goal re-labeling and self-imitation. We also introduce a prototypical goal embedding method derived from experienced goal observations, that is particularly effective in vision-based and partially observable environments. This embedding technique allows the agent to visually reinterpret its unsuccessful attempts, enabling vision-based goal re-labeling and self-imitation from enhanced successful experiences. Experimental results show that VHS outperforms existing techniques in interactive visual navigation tasks, confirming its superior performance and sample efficiency.
title Visual Hindsight Self-Imitation Learning for Interactive Navigation
topic Artificial Intelligence
url https://arxiv.org/abs/2312.03446