Revisiting Micro and Macro Expressions in Computer Graphics Characters

Fuente: arXiv
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Auteurs principaux: Montanha, Rubens, Raupp, Giovana, Gonzalez, Vitoria, Partichelli, Yanny, Bins, André, Ferreira, Marcos, Araujo, Victor, Musse, Soraia
Format: Preprint
Publié: 2023
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author Montanha, Rubens
Raupp, Giovana
Gonzalez, Vitoria
Partichelli, Yanny
Bins, André
Ferreira, Marcos
Araujo, Victor
Musse, Soraia
author_facet Montanha, Rubens
Raupp, Giovana
Gonzalez, Vitoria
Partichelli, Yanny
Bins, André
Ferreira, Marcos
Araujo, Victor
Musse, Soraia
contents This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first described in 2014 and replicated in 2021. The 2014 study referred to a VH realistic, whereas, in 2021, it referred to a VH cartoon. In our work, we replicate the study by using a realistic CG character. Our main goals are to compare the perceptions of micro and macro expressions between levels of realism (2021 cartoon versus 2023 realistic) and between realistic characters in different periods (i.e., 2014 versus 2023). In one of our results, people more easily recognized micro expressions in realistic VHs than in a cartoon VH. In another result, we show that the participants' perception was similar for both micro and macro expressions in 2014 and 2023.
format Preprint
id arxiv_https___arxiv_org_abs_2312_03590
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Revisiting Micro and Macro Expressions in Computer Graphics Characters
Montanha, Rubens
Raupp, Giovana
Gonzalez, Vitoria
Partichelli, Yanny
Bins, André
Ferreira, Marcos
Araujo, Victor
Musse, Soraia
Graphics
Human-Computer Interaction
This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first described in 2014 and replicated in 2021. The 2014 study referred to a VH realistic, whereas, in 2021, it referred to a VH cartoon. In our work, we replicate the study by using a realistic CG character. Our main goals are to compare the perceptions of micro and macro expressions between levels of realism (2021 cartoon versus 2023 realistic) and between realistic characters in different periods (i.e., 2014 versus 2023). In one of our results, people more easily recognized micro expressions in realistic VHs than in a cartoon VH. In another result, we show that the participants' perception was similar for both micro and macro expressions in 2014 and 2023.
title Revisiting Micro and Macro Expressions in Computer Graphics Characters
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2312.03590