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Auteurs principaux: Chhatre, Kiran, Daněček, Radek, Athanasiou, Nikos, Becherini, Giorgio, Peters, Christopher, Black, Michael J., Bolkart, Timo
Format: Preprint
Publié: 2023
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Accès en ligne:https://arxiv.org/abs/2312.04466
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author Chhatre, Kiran
Daněček, Radek
Athanasiou, Nikos
Becherini, Giorgio
Peters, Christopher
Black, Michael J.
Bolkart, Timo
author_facet Chhatre, Kiran
Daněček, Radek
Athanasiou, Nikos
Becherini, Giorgio
Peters, Christopher
Black, Michael J.
Bolkart, Timo
contents Existing methods for synthesizing 3D human gestures from speech have shown promising results, but they do not explicitly model the impact of emotions on the generated gestures. Instead, these methods directly output animations from speech without control over the expressed emotion. To address this limitation, we present AMUSE, an emotional speech-driven body animation model based on latent diffusion. Our observation is that content (i.e., gestures related to speech rhythm and word utterances), emotion, and personal style are separable. To account for this, AMUSE maps the driving audio to three disentangled latent vectors: one for content, one for emotion, and one for personal style. A latent diffusion model, trained to generate gesture motion sequences, is then conditioned on these latent vectors. Once trained, AMUSE synthesizes 3D human gestures directly from speech with control over the expressed emotions and style by combining the content from the driving speech with the emotion and style of another speech sequence. Randomly sampling the noise of the diffusion model further generates variations of the gesture with the same emotional expressivity. Qualitative, quantitative, and perceptual evaluations demonstrate that AMUSE outputs realistic gesture sequences. Compared to the state of the art, the generated gestures are better synchronized with the speech content, and better represent the emotion expressed by the input speech. Our code is available at amuse.is.tue.mpg.de.
format Preprint
id arxiv_https___arxiv_org_abs_2312_04466
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
Chhatre, Kiran
Daněček, Radek
Athanasiou, Nikos
Becherini, Giorgio
Peters, Christopher
Black, Michael J.
Bolkart, Timo
Computer Vision and Pattern Recognition
Existing methods for synthesizing 3D human gestures from speech have shown promising results, but they do not explicitly model the impact of emotions on the generated gestures. Instead, these methods directly output animations from speech without control over the expressed emotion. To address this limitation, we present AMUSE, an emotional speech-driven body animation model based on latent diffusion. Our observation is that content (i.e., gestures related to speech rhythm and word utterances), emotion, and personal style are separable. To account for this, AMUSE maps the driving audio to three disentangled latent vectors: one for content, one for emotion, and one for personal style. A latent diffusion model, trained to generate gesture motion sequences, is then conditioned on these latent vectors. Once trained, AMUSE synthesizes 3D human gestures directly from speech with control over the expressed emotions and style by combining the content from the driving speech with the emotion and style of another speech sequence. Randomly sampling the noise of the diffusion model further generates variations of the gesture with the same emotional expressivity. Qualitative, quantitative, and perceptual evaluations demonstrate that AMUSE outputs realistic gesture sequences. Compared to the state of the art, the generated gestures are better synchronized with the speech content, and better represent the emotion expressed by the input speech. Our code is available at amuse.is.tue.mpg.de.
title Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.04466