MuRF: Multi-Baseline Radiance Fields

Fuente: arXiv
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Autori principali: Xu, Haofei, Chen, Anpei, Chen, Yuedong, Sakaridis, Christos, Zhang, Yulun, Pollefeys, Marc, Geiger, Andreas, Yu, Fisher
Natura: Preprint
Pubblicazione: 2023
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author Xu, Haofei
Chen, Anpei
Chen, Yuedong
Sakaridis, Christos
Zhang, Yulun
Pollefeys, Marc
Geiger, Andreas
Yu, Fisher
author_facet Xu, Haofei
Chen, Anpei
Chen, Yuedong
Sakaridis, Christos
Zhang, Yulun
Pollefeys, Marc
Geiger, Andreas
Yu, Fisher
contents We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
format Preprint
id arxiv_https___arxiv_org_abs_2312_04565
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle MuRF: Multi-Baseline Radiance Fields
Xu, Haofei
Chen, Anpei
Chen, Yuedong
Sakaridis, Christos
Zhang, Yulun
Pollefeys, Marc
Geiger, Andreas
Yu, Fisher
Computer Vision and Pattern Recognition
We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
title MuRF: Multi-Baseline Radiance Fields
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.04565