GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Fuente: arXiv
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Main Authors: Shi, Yahao, Wu, Yanmin, Wu, Chenming, Liu, Xing, Zhao, Chen, Feng, Haocheng, Zhang, Jian, Zhou, Bin, Ding, Errui, Wang, Jingdong
Format: Preprint
Published: 2023
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author Shi, Yahao
Wu, Yanmin
Wu, Chenming
Liu, Xing
Zhao, Chen
Feng, Haocheng
Zhang, Jian
Zhou, Bin
Ding, Errui
Wang, Jingdong
author_facet Shi, Yahao
Wu, Yanmin
Wu, Chenming
Liu, Xing
Zhao, Chen
Feng, Haocheng
Zhang, Jian
Zhou, Bin
Ding, Errui
Wang, Jingdong
contents This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
format Preprint
id arxiv_https___arxiv_org_abs_2312_05133
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Shi, Yahao
Wu, Yanmin
Wu, Chenming
Liu, Xing
Zhao, Chen
Feng, Haocheng
Zhang, Jian
Zhou, Bin
Ding, Errui
Wang, Jingdong
Computer Vision and Pattern Recognition
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
title GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.05133