GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Fuente:
arXiv
Saved in:
| Main Authors: | Shi, Yahao, Wu, Yanmin, Wu, Chenming, Liu, Xing, Zhao, Chen, Feng, Haocheng, Zhang, Jian, Zhou, Bin, Ding, Errui, Wang, Jingdong |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
by: Wu, Yanmin, et al.
Published: (2024)
by: Wu, Yanmin, et al.
Published: (2024)
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
by: Liu, Xinqi, et al.
Published: (2024)
by: Liu, Xinqi, et al.
Published: (2024)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
by: Li, Hao, et al.
Published: (2024)
by: Li, Hao, et al.
Published: (2024)
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
by: Wu, Jinbo, et al.
Published: (2024)
by: Wu, Jinbo, et al.
Published: (2024)
VDG: Vision-Only Dynamic Gaussian for Driving Simulation
by: Li, Hao, et al.
Published: (2024)
by: Li, Hao, et al.
Published: (2024)
NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering
by: Mao, Shi, et al.
Published: (2023)
by: Mao, Shi, et al.
Published: (2023)
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
by: Xiong, Bojun, et al.
Published: (2024)
by: Xiong, Bojun, et al.
Published: (2024)
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images
by: Chen, Zheng, et al.
Published: (2024)
by: Chen, Zheng, et al.
Published: (2024)
Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
by: Shi, Yahao, et al.
Published: (2025)
by: Shi, Yahao, et al.
Published: (2025)
XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis
by: Li, Hao, et al.
Published: (2024)
by: Li, Hao, et al.
Published: (2024)
IllumiNeRF: 3D Relighting Without Inverse Rendering
by: Zhao, Xiaoming, et al.
Published: (2024)
by: Zhao, Xiaoming, et al.
Published: (2024)
Interactive Rendering of Relightable and Animatable Gaussian Avatars
by: Zhan, Youyi, et al.
Published: (2024)
by: Zhan, Youyi, et al.
Published: (2024)
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
by: Li, Zhuopeng, et al.
Published: (2024)
by: Li, Zhuopeng, et al.
Published: (2024)
3D Gaussian Inverse Rendering with Approximated Global Illumination
by: Wu, Zirui, et al.
Published: (2025)
by: Wu, Zirui, et al.
Published: (2025)
Language-Assisted 3D Scene Understanding
by: Wu, Yanmin, et al.
Published: (2023)
by: Wu, Yanmin, et al.
Published: (2023)
Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
by: Fan, Yingying, et al.
Published: (2025)
by: Fan, Yingying, et al.
Published: (2025)
MonoFormer: One Transformer for Both Diffusion and Autoregression
by: Zhao, Chuyang, et al.
Published: (2024)
by: Zhao, Chuyang, et al.
Published: (2024)
ROSGS: Relightable Outdoor Scenes With Gaussian Splatting
by: Liao, Lianjun, et al.
Published: (2025)
by: Liao, Lianjun, et al.
Published: (2025)
GS-IR: 3D Gaussian Splatting for Inverse Rendering
by: Liang, Zhihao, et al.
Published: (2023)
by: Liang, Zhihao, et al.
Published: (2023)
GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation
by: Tao, Ye, et al.
Published: (2025)
by: Tao, Ye, et al.
Published: (2025)
R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild
by: Corona, Margherita Lea, et al.
Published: (2026)
by: Corona, Margherita Lea, et al.
Published: (2026)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes
by: Li, Hao, et al.
Published: (2024)
by: Li, Hao, et al.
Published: (2024)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
by: Liu, Parker, et al.
Published: (2025)
by: Liu, Parker, et al.
Published: (2025)
GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes
by: Chen, Guo, et al.
Published: (2025)
by: Chen, Guo, et al.
Published: (2025)
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
by: Gao, Jian, et al.
Published: (2023)
by: Gao, Jian, et al.
Published: (2023)
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark
by: Kuang, Zhengfei, et al.
Published: (2023)
by: Kuang, Zhengfei, et al.
Published: (2023)
iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer
by: Shen, Zhelun, et al.
Published: (2025)
by: Shen, Zhelun, et al.
Published: (2025)
LumiMotion: Improving Gaussian Relighting with Scene Dynamics
by: Kaleta, Joanna, et al.
Published: (2026)
by: Kaleta, Joanna, et al.
Published: (2026)
3D Scene Rendering with Multimodal Gaussian Splatting
by: Gau, Chi-Shiang, et al.
Published: (2026)
by: Gau, Chi-Shiang, et al.
Published: (2026)
TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
by: Guan, Jiazhi, et al.
Published: (2024)
by: Guan, Jiazhi, et al.
Published: (2024)
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
by: Xu, Yingyan, et al.
Published: (2026)
by: Xu, Yingyan, et al.
Published: (2026)
TransBridge: Boost 3D Object Detection by Scene-Level Completion with Transformer Decoder
by: Meng, Qinghao, et al.
Published: (2025)
by: Meng, Qinghao, et al.
Published: (2025)
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation
by: Wu, Shuang, et al.
Published: (2024)
by: Wu, Shuang, et al.
Published: (2024)
Physics-Aware 3D Gaussian Editing for Driving Scene Generation
by: Zhou, Feng, et al.
Published: (2026)
by: Zhou, Feng, et al.
Published: (2026)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
Similar Items
-
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
by: Wu, Yanmin, et al.
Published: (2024) -
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
by: Liu, Xinqi, et al.
Published: (2024) -
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024) -
GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
by: Li, Hao, et al.
Published: (2024) -
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
by: Wu, Jinbo, et al.
Published: (2024)