GlitchBench: Can large multimodal models detect video game glitches?

Fuente: arXiv
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Autores principales: Taesiri, Mohammad Reza, Feng, Tianjun, Nguyen, Anh, Bezemer, Cor-Paul
Formato: Preprint
Publicado: 2023
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author Taesiri, Mohammad Reza
Feng, Tianjun
Nguyen, Anh
Bezemer, Cor-Paul
author_facet Taesiri, Mohammad Reza
Feng, Tianjun
Nguyen, Anh
Bezemer, Cor-Paul
contents Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2312_05291
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GlitchBench: Can large multimodal models detect video game glitches?
Taesiri, Mohammad Reza
Feng, Tianjun
Nguyen, Anh
Bezemer, Cor-Paul
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
title GlitchBench: Can large multimodal models detect video game glitches?
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2312.05291