ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering

Fuente: arXiv
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Autores principales: Pang, Haokai, Zhu, Heming, Kortylewski, Adam, Theobalt, Christian, Habermann, Marc
Formato: Preprint
Publicado: 2023
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author Pang, Haokai
Zhu, Heming
Kortylewski, Adam
Theobalt, Christian
Habermann, Marc
author_facet Pang, Haokai
Zhu, Heming
Kortylewski, Adam
Theobalt, Christian
Habermann, Marc
contents Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars, real-time performance has mostly been demonstrated for static scenes only. To address this, we propose ASH, an animatable Gaussian splatting approach for photorealistic rendering of dynamic humans in real-time. We parameterize the clothed human as animatable 3D Gaussians, which can be efficiently splatted into image space to generate the final rendering. However, naively learning the Gaussian parameters in 3D space poses a severe challenge in terms of compute. Instead, we attach the Gaussians onto a deformable character model, and learn their parameters in 2D texture space, which allows leveraging efficient 2D convolutional architectures that easily scale with the required number of Gaussians. We benchmark ASH with competing methods on pose-controllable avatars, demonstrating that our method outperforms existing real-time methods by a large margin and shows comparable or even better results than offline methods.
format Preprint
id arxiv_https___arxiv_org_abs_2312_05941
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
Pang, Haokai
Zhu, Heming
Kortylewski, Adam
Theobalt, Christian
Habermann, Marc
Computer Vision and Pattern Recognition
Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars, real-time performance has mostly been demonstrated for static scenes only. To address this, we propose ASH, an animatable Gaussian splatting approach for photorealistic rendering of dynamic humans in real-time. We parameterize the clothed human as animatable 3D Gaussians, which can be efficiently splatted into image space to generate the final rendering. However, naively learning the Gaussian parameters in 3D space poses a severe challenge in terms of compute. Instead, we attach the Gaussians onto a deformable character model, and learn their parameters in 2D texture space, which allows leveraging efficient 2D convolutional architectures that easily scale with the required number of Gaussians. We benchmark ASH with competing methods on pose-controllable avatars, demonstrating that our method outperforms existing real-time methods by a large margin and shows comparable or even better results than offline methods.
title ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.05941