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Main Authors: Raptis, Theofanis P., Boldrini, Chiara, Conti, Marco, Passarella, Andrea
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2312.07077
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author Raptis, Theofanis P.
Boldrini, Chiara
Conti, Marco
Passarella, Andrea
author_facet Raptis, Theofanis P.
Boldrini, Chiara
Conti, Marco
Passarella, Andrea
contents We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation in the Metaverse. We motivate why this is a fundamental building block to model large-scale social networks in the Metaverse, and emerging properties herein. We envision a Metaverse-focused extension of the traditional avatar concept: An avatar can be as well programmed to operate independently when its user is not controlling it directly, thus turning it into an agent-based digital human representation. This way, we highlight how such an independent avatar could help its user to better navigate their social relationships and optimize their socializing time in the Metaverse by (partly) offloading some interactions to the avatar. We model the setting and identify the characteristic variables by using selected concepts from social sciences: ego networks, social presence, and social cues. Then, we formulate the problem of maximizing the user's non-avatar-mediated spare time as a linear optimization. Finally, we analyze the feasible region of the problem and we present some initial insights on the spare time that can be achieved for different parameter values of the avatar-mediated interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2312_07077
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle On the Potential of an Independent Avatar to Augment Metaverse Social Networks
Raptis, Theofanis P.
Boldrini, Chiara
Conti, Marco
Passarella, Andrea
Social and Information Networks
Human-Computer Interaction
We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation in the Metaverse. We motivate why this is a fundamental building block to model large-scale social networks in the Metaverse, and emerging properties herein. We envision a Metaverse-focused extension of the traditional avatar concept: An avatar can be as well programmed to operate independently when its user is not controlling it directly, thus turning it into an agent-based digital human representation. This way, we highlight how such an independent avatar could help its user to better navigate their social relationships and optimize their socializing time in the Metaverse by (partly) offloading some interactions to the avatar. We model the setting and identify the characteristic variables by using selected concepts from social sciences: ego networks, social presence, and social cues. Then, we formulate the problem of maximizing the user's non-avatar-mediated spare time as a linear optimization. Finally, we analyze the feasible region of the problem and we present some initial insights on the spare time that can be achieved for different parameter values of the avatar-mediated interactions.
title On the Potential of an Independent Avatar to Augment Metaverse Social Networks
topic Social and Information Networks
Human-Computer Interaction
url https://arxiv.org/abs/2312.07077