SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

Fuente: arXiv
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Main Authors: Duckworth, Daniel, Hedman, Peter, Reiser, Christian, Zhizhin, Peter, Thibert, Jean-François, Lučić, Mario, Szeliski, Richard, Barron, Jonathan T.
Format: Preprint
Published: 2023
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author Duckworth, Daniel
Hedman, Peter
Reiser, Christian
Zhizhin, Peter
Thibert, Jean-François
Lučić, Mario
Szeliski, Richard
Barron, Jonathan T.
author_facet Duckworth, Daniel
Hedman, Peter
Reiser, Christian
Zhizhin, Peter
Thibert, Jean-François
Lučić, Mario
Szeliski, Richard
Barron, Jonathan T.
contents Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m$^2$ at a volumetric resolution of 3.5 mm$^3$. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2312_07541
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Duckworth, Daniel
Hedman, Peter
Reiser, Christian
Zhizhin, Peter
Thibert, Jean-François
Lučić, Mario
Szeliski, Richard
Barron, Jonathan T.
Computer Vision and Pattern Recognition
Graphics
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m$^2$ at a volumetric resolution of 3.5 mm$^3$. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.
title SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2312.07541