Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Fuente: arXiv
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Main Authors: Yugay, Vladimir, Li, Yue, Gevers, Theo, Oswald, Martin R.
Format: Preprint
Published: 2023
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author Yugay, Vladimir
Li, Yue
Gevers, Theo
Oswald, Martin R.
author_facet Yugay, Vladimir
Li, Yue
Gevers, Theo
Oswald, Martin R.
contents We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos. To this end, we propose a novel effective strategy for seeding new Gaussians for newly explored areas and their effective online optimization that is independent of the scene size and thus scalable to larger scenes. This is achieved by organizing the scene into sub-maps which are independently optimized and do not need to be kept in memory. We further accomplish frame-to-model camera tracking by minimizing photometric and geometric losses between the input and rendered frames. The Gaussian representation allows for high-quality photo-realistic real-time rendering of real-world scenes. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance in mapping, tracking, and rendering compared to existing neural dense SLAM methods.
format Preprint
id arxiv_https___arxiv_org_abs_2312_10070
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
Yugay, Vladimir
Li, Yue
Gevers, Theo
Oswald, Martin R.
Computer Vision and Pattern Recognition
Robotics
We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos. To this end, we propose a novel effective strategy for seeding new Gaussians for newly explored areas and their effective online optimization that is independent of the scene size and thus scalable to larger scenes. This is achieved by organizing the scene into sub-maps which are independently optimized and do not need to be kept in memory. We further accomplish frame-to-model camera tracking by minimizing photometric and geometric losses between the input and rendered frames. The Gaussian representation allows for high-quality photo-realistic real-time rendering of real-world scenes. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance in mapping, tracking, and rendering compared to existing neural dense SLAM methods.
title Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2312.10070