GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

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Hauptverfasser: Liang, Yiqing, Khan, Numair, Li, Zhengqin, Nguyen-Phuoc, Thu, Lanman, Douglas, Tompkin, James, Xiao, Lei
Format: Preprint
Veröffentlicht: 2023
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author Liang, Yiqing
Khan, Numair
Li, Zhengqin
Nguyen-Phuoc, Thu
Lanman, Douglas
Tompkin, James
Xiao, Lei
author_facet Liang, Yiqing
Khan, Numair
Li, Zhengqin
Nguyen-Phuoc, Thu
Lanman, Douglas
Tompkin, James
Xiao, Lei
contents We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html
format Preprint
id arxiv_https___arxiv_org_abs_2312_11458
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
Liang, Yiqing
Khan, Numair
Li, Zhengqin
Nguyen-Phuoc, Thu
Lanman, Douglas
Tompkin, James
Xiao, Lei
Computer Vision and Pattern Recognition
We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html
title GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.11458