GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Fuente: arXiv
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Main Authors: Yuan, Ye, Li, Xueting, Huang, Yangyi, De Mello, Shalini, Nagano, Koki, Kautz, Jan, Iqbal, Umar
Format: Preprint
Published: 2023
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author Yuan, Ye
Li, Xueting
Huang, Yangyi
De Mello, Shalini
Nagano, Koki
Kautz, Jan
Iqbal, Umar
author_facet Yuan, Ye
Li, Xueting
Huang, Yangyi
De Mello, Shalini
Nagano, Koki
Kautz, Jan
Iqbal, Umar
contents Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields to predict the Gaussian attributes (e.g., colors). Finally, to capture fine avatar geometries and extract detailed meshes, we propose a novel SDF-based implicit mesh learning approach for 3D Gaussians that regularizes the underlying geometries and extracts highly detailed textured meshes. Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts. GAvatar significantly surpasses existing methods in terms of both appearance and geometry quality, and achieves extremely fast rendering (100 fps) at 1K resolution.
format Preprint
id arxiv_https___arxiv_org_abs_2312_11461
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
Yuan, Ye
Li, Xueting
Huang, Yangyi
De Mello, Shalini
Nagano, Koki
Kautz, Jan
Iqbal, Umar
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields to predict the Gaussian attributes (e.g., colors). Finally, to capture fine avatar geometries and extract detailed meshes, we propose a novel SDF-based implicit mesh learning approach for 3D Gaussians that regularizes the underlying geometries and extracts highly detailed textured meshes. Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts. GAvatar significantly surpasses existing methods in terms of both appearance and geometry quality, and achieves extremely fast rendering (100 fps) at 1K resolution.
title GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2312.11461