Scaling Opponent Shaping to High Dimensional Games

Fuente: arXiv
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Autori principali: Khan, Akbir, Willi, Timon, Kwan, Newton, Tacchetti, Andrea, Lu, Chris, Grefenstette, Edward, Rocktäschel, Tim, Foerster, Jakob
Natura: Preprint
Pubblicazione: 2023
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author Khan, Akbir
Willi, Timon
Kwan, Newton
Tacchetti, Andrea
Lu, Chris
Grefenstette, Edward
Rocktäschel, Tim
Foerster, Jakob
author_facet Khan, Akbir
Willi, Timon
Kwan, Newton
Tacchetti, Andrea
Lu, Chris
Grefenstette, Edward
Rocktäschel, Tim
Foerster, Jakob
contents In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporally-extended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2312_12568
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Scaling Opponent Shaping to High Dimensional Games
Khan, Akbir
Willi, Timon
Kwan, Newton
Tacchetti, Andrea
Lu, Chris
Grefenstette, Edward
Rocktäschel, Tim
Foerster, Jakob
Artificial Intelligence
In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporally-extended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions.
title Scaling Opponent Shaping to High Dimensional Games
topic Artificial Intelligence
url https://arxiv.org/abs/2312.12568