Gaussian Splatting with NeRF-based Color and Opacity

Fuente: arXiv
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Hauptverfasser: Malarz, Dawid, Smolak, Weronika, Tabor, Jacek, Tadeja, Sławomir, Spurek, Przemysław
Format: Preprint
Veröffentlicht: 2023
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author Malarz, Dawid
Smolak, Weronika
Tabor, Jacek
Tadeja, Sławomir
Spurek, Przemysław
author_facet Malarz, Dawid
Smolak, Weronika
Tabor, Jacek
Tadeja, Sławomir
Spurek, Przemysław
contents Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information within neural network weights, NeRFs excel at producing strikingly sharp novel views of 3D objects. Recently, numerous generalizations of NeRFs utilizing generative models have emerged, expanding its versatility. In contrast, Gaussian Splatting (GS) offers a similar render quality with faster training and inference as it does not need neural networks to work. It encodes information about the 3D objects in the set of Gaussian distributions that can be rendered in 3D similarly to classical meshes. Unfortunately, GS are difficult to condition since they usually require circa hundred thousand Gaussian components. To mitigate the caveats of both models, we propose a hybrid model Viewing Direction Gaussian Splatting (VDGS) that uses GS representation of the 3D object's shape and NeRF-based encoding of color and opacity. Our model uses Gaussian distributions with trainable positions (i.e. means of Gaussian), shape (i.e. covariance of Gaussian), color and opacity, and a neural network that takes Gaussian parameters and viewing direction to produce changes in the said color and opacity. As a result, our model better describes shadows, light reflections, and the transparency of 3D objects without adding additional texture and light components.
format Preprint
id arxiv_https___arxiv_org_abs_2312_13729
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Gaussian Splatting with NeRF-based Color and Opacity
Malarz, Dawid
Smolak, Weronika
Tabor, Jacek
Tadeja, Sławomir
Spurek, Przemysław
Computer Vision and Pattern Recognition
Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information within neural network weights, NeRFs excel at producing strikingly sharp novel views of 3D objects. Recently, numerous generalizations of NeRFs utilizing generative models have emerged, expanding its versatility. In contrast, Gaussian Splatting (GS) offers a similar render quality with faster training and inference as it does not need neural networks to work. It encodes information about the 3D objects in the set of Gaussian distributions that can be rendered in 3D similarly to classical meshes. Unfortunately, GS are difficult to condition since they usually require circa hundred thousand Gaussian components. To mitigate the caveats of both models, we propose a hybrid model Viewing Direction Gaussian Splatting (VDGS) that uses GS representation of the 3D object's shape and NeRF-based encoding of color and opacity. Our model uses Gaussian distributions with trainable positions (i.e. means of Gaussian), shape (i.e. covariance of Gaussian), color and opacity, and a neural network that takes Gaussian parameters and viewing direction to produce changes in the said color and opacity. As a result, our model better describes shadows, light reflections, and the transparency of 3D objects without adding additional texture and light components.
title Gaussian Splatting with NeRF-based Color and Opacity
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2312.13729