SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Huang, Yi-Hua, Sun, Yang-Tian, Yang, Ziyi, Lyu, Xiaoyang, Cao, Yan-Pei, Qi, Xiaojuan
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866911837596942336
author Huang, Yi-Hua
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
author_facet Huang, Yi-Hua
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
contents Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/
format Preprint
id arxiv_https___arxiv_org_abs_2312_14937
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Huang, Yi-Hua
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
Computer Vision and Pattern Recognition
Graphics
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/
title SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2312.14937