Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

Fuente: arXiv
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Hauptverfasser: Li, Zhan, Chen, Zhang, Li, Zhong, Xu, Yi
Format: Preprint
Veröffentlicht: 2023
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author Li, Zhan
Chen, Zhang
Li, Zhong
Xu, Yi
author_facet Li, Zhan
Chen, Zhang
Li, Zhong
Xu, Yi
contents Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.
format Preprint
id arxiv_https___arxiv_org_abs_2312_16812
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Li, Zhan
Chen, Zhang
Li, Zhong
Xu, Yi
Computer Vision and Pattern Recognition
Graphics
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.
title Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2312.16812