Representing and Modeling Inconsistent, Impossible, and Incoherent Shapes and Scenes with 2D Non-Conservative Vector Fields mapped on 2-Complexes

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Akleman, Ergun, Wang, Youyou, Gonen, Ozgur
Format: Preprint
Publié: 2023
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866917557267595264
author Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
author_facet Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
contents In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are mapped on 2-complexes. Mock-3D scenes are simply scenes consisting of more than one mock-3D object. We demonstrated that using this representation, we can dynamically compute a 3D shape using rays emanating from any given point in 3D. These mock-3D objects are view-dependent since their computed shapes depend on the positions of ray centers. Using these dynamically computed shapes, we can compute shadows, reflections, and refractions in real time. This representation is mainly useful for 2D artistic applications to model incoherent, inconsistent, and impossible objects. Using this representation, it is possible to obtain expressive depictions with shadows and global illumination effects. The representation can also be used to convert existing 2D artworks into a Mock-3D form that can be interactively re-rendered.
format Preprint
id arxiv_https___arxiv_org_abs_2312_17046
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Representing and Modeling Inconsistent, Impossible, and Incoherent Shapes and Scenes with 2D Non-Conservative Vector Fields mapped on 2-Complexes
Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
Graphics
In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are mapped on 2-complexes. Mock-3D scenes are simply scenes consisting of more than one mock-3D object. We demonstrated that using this representation, we can dynamically compute a 3D shape using rays emanating from any given point in 3D. These mock-3D objects are view-dependent since their computed shapes depend on the positions of ray centers. Using these dynamically computed shapes, we can compute shadows, reflections, and refractions in real time. This representation is mainly useful for 2D artistic applications to model incoherent, inconsistent, and impossible objects. Using this representation, it is possible to obtain expressive depictions with shadows and global illumination effects. The representation can also be used to convert existing 2D artworks into a Mock-3D form that can be interactively re-rendered.
title Representing and Modeling Inconsistent, Impossible, and Incoherent Shapes and Scenes with 2D Non-Conservative Vector Fields mapped on 2-Complexes
topic Graphics
url https://arxiv.org/abs/2312.17046