DreamGaussian4D: Generative 4D Gaussian Splatting

Fuente: arXiv
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Main Authors: Ren, Jiawei, Pan, Liang, Tang, Jiaxiang, Zhang, Chi, Cao, Ang, Zeng, Gang, Liu, Ziwei
Format: Preprint
Published: 2023
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author Ren, Jiawei
Pan, Liang
Tang, Jiaxiang
Zhang, Chi
Cao, Ang
Zeng, Gang
Liu, Ziwei
author_facet Ren, Jiawei
Pan, Liang
Tang, Jiaxiang
Zhang, Chi
Cao, Ang
Zeng, Gang
Liu, Ziwei
contents 4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
format Preprint
id arxiv_https___arxiv_org_abs_2312_17142
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle DreamGaussian4D: Generative 4D Gaussian Splatting
Ren, Jiawei
Pan, Liang
Tang, Jiaxiang
Zhang, Chi
Cao, Ang
Zeng, Gang
Liu, Ziwei
Computer Vision and Pattern Recognition
Graphics
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
title DreamGaussian4D: Generative 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2312.17142