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Main Authors: Wang, Guojian, Wu, Faguo, Zhang, Xiao, Chen, Tianyuan
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2401.00162
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author Wang, Guojian
Wu, Faguo
Zhang, Xiao
Chen, Tianyuan
author_facet Wang, Guojian
Wu, Faguo
Zhang, Xiao
Chen, Tianyuan
contents The sparsity of reward feedback remains a challenging problem in online deep reinforcement learning (DRL). Previous approaches have utilized offline demonstrations to achieve impressive results in multiple hard tasks. However, these approaches place high demands on demonstration quality, and obtaining expert-like actions is often costly and unrealistic. To tackle these problems, we propose a simple and efficient algorithm called Policy Optimization with Smooth Guidance (POSG), which leverages a small set of state-only demonstrations (where expert action information is not included in demonstrations) to indirectly make approximate and feasible long-term credit assignments and facilitate exploration. Specifically, we first design a trajectory-importance evaluation mechanism to determine the quality of the current trajectory against demonstrations. Then, we introduce a guidance reward computation technology based on trajectory importance to measure the impact of each state-action pair, fusing the demonstrator's state distribution with reward information into the guidance reward. We theoretically analyze the performance improvement caused by smooth guidance rewards and derive a new worst-case lower bound on the performance improvement. Extensive results demonstrate POSG's significant advantages in control performance and convergence speed in four sparse-reward environments, including the grid-world maze, Hopper-v4, HalfCheetah-v4, and Ant maze. Notably, the specific metrics and quantifiable results are investigated to demonstrate the superiority of POSG.
format Preprint
id arxiv_https___arxiv_org_abs_2401_00162
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Policy Optimization with Smooth Guidance Learned from State-Only Demonstrations
Wang, Guojian
Wu, Faguo
Zhang, Xiao
Chen, Tianyuan
Machine Learning
The sparsity of reward feedback remains a challenging problem in online deep reinforcement learning (DRL). Previous approaches have utilized offline demonstrations to achieve impressive results in multiple hard tasks. However, these approaches place high demands on demonstration quality, and obtaining expert-like actions is often costly and unrealistic. To tackle these problems, we propose a simple and efficient algorithm called Policy Optimization with Smooth Guidance (POSG), which leverages a small set of state-only demonstrations (where expert action information is not included in demonstrations) to indirectly make approximate and feasible long-term credit assignments and facilitate exploration. Specifically, we first design a trajectory-importance evaluation mechanism to determine the quality of the current trajectory against demonstrations. Then, we introduce a guidance reward computation technology based on trajectory importance to measure the impact of each state-action pair, fusing the demonstrator's state distribution with reward information into the guidance reward. We theoretically analyze the performance improvement caused by smooth guidance rewards and derive a new worst-case lower bound on the performance improvement. Extensive results demonstrate POSG's significant advantages in control performance and convergence speed in four sparse-reward environments, including the grid-world maze, Hopper-v4, HalfCheetah-v4, and Ant maze. Notably, the specific metrics and quantifiable results are investigated to demonstrate the superiority of POSG.
title Policy Optimization with Smooth Guidance Learned from State-Only Demonstrations
topic Machine Learning
url https://arxiv.org/abs/2401.00162