Geometric Structure and Polynomial-time Algorithm of Game Equilibria

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Sun, Hongbo, Xia, Chongkun, Tan, Junbo, Yuan, Bo, Wang, Xueqian, Liang, Bin
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917913824329728
author Sun, Hongbo
Xia, Chongkun
Tan, Junbo
Yuan, Bo
Wang, Xueqian
Liang, Bin
author_facet Sun, Hongbo
Xia, Chongkun
Tan, Junbo
Yuan, Bo
Wang, Xueqian
Liang, Bin
contents Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory, non-stationarity and curse of multiagency in MARL (multi-agent reinforcement learning), and the tractability of PPAD in computational complexity theory. In this paper, we formalize the game equilibrium problem as an optimization problem that splits into two subproblems with respect to policy and value function, which are solved respectively by interior point method and dynamic programming. Combining these two parts, we obtain an FPTAS (fully PTAS) for the weak approximation (approximating to an $ε$-equilibrium) of any perfect equilibrium of any dynamic game, implying PPAD=FP since the weak approximation problem is PPAD-complete. In addition, we introduce a geometric object called equilibrium bundle, regarding which, first, perfect equilibria of dynamic games are formalized as zero points of its canonical section, second, the hybrid iteration of dynamic programming and interior point method is formalized as a line search on it, third, it derives the existence and oddness theorems as an extension of those of Nash equilibria. In experiment, the line search process is animated, and the method is tested on 2000 randomly generated dynamic games where it converges to a perfect equilibrium in every single case.
format Preprint
id arxiv_https___arxiv_org_abs_2401_00747
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Geometric Structure and Polynomial-time Algorithm of Game Equilibria
Sun, Hongbo
Xia, Chongkun
Tan, Junbo
Yuan, Bo
Wang, Xueqian
Liang, Bin
Computer Science and Game Theory
Multiagent Systems
90C39, 90C51, 91A15
Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory, non-stationarity and curse of multiagency in MARL (multi-agent reinforcement learning), and the tractability of PPAD in computational complexity theory. In this paper, we formalize the game equilibrium problem as an optimization problem that splits into two subproblems with respect to policy and value function, which are solved respectively by interior point method and dynamic programming. Combining these two parts, we obtain an FPTAS (fully PTAS) for the weak approximation (approximating to an $ε$-equilibrium) of any perfect equilibrium of any dynamic game, implying PPAD=FP since the weak approximation problem is PPAD-complete. In addition, we introduce a geometric object called equilibrium bundle, regarding which, first, perfect equilibria of dynamic games are formalized as zero points of its canonical section, second, the hybrid iteration of dynamic programming and interior point method is formalized as a line search on it, third, it derives the existence and oddness theorems as an extension of those of Nash equilibria. In experiment, the line search process is animated, and the method is tested on 2000 randomly generated dynamic games where it converges to a perfect equilibrium in every single case.
title Geometric Structure and Polynomial-time Algorithm of Game Equilibria
topic Computer Science and Game Theory
Multiagent Systems
90C39, 90C51, 91A15
url https://arxiv.org/abs/2401.00747