Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting

Fuente: arXiv
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Autori principali: Yan, Yunzhi, Lin, Haotong, Zhou, Chenxu, Wang, Weijie, Sun, Haiyang, Zhan, Kun, Lang, Xianpeng, Zhou, Xiaowei, Peng, Sida
Natura: Preprint
Pubblicazione: 2024
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author Yan, Yunzhi
Lin, Haotong
Zhou, Chenxu
Wang, Weijie
Sun, Haiyang
Zhan, Kun
Lang, Xianpeng
Zhou, Xiaowei
Peng, Sida
author_facet Yan, Yunzhi
Lin, Haotong
Zhou, Chenxu
Wang, Weijie
Sun, Haiyang
Zhan, Kun
Lang, Xianpeng
Zhou, Xiaowei
Peng, Sida
contents This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 $\times$ 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets. The code will be released to ensure reproducibility.
format Preprint
id arxiv_https___arxiv_org_abs_2401_01339
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
Yan, Yunzhi
Lin, Haotong
Zhou, Chenxu
Wang, Weijie
Sun, Haiyang
Zhan, Kun
Lang, Xianpeng
Zhou, Xiaowei
Peng, Sida
Computer Vision and Pattern Recognition
Graphics
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 $\times$ 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets. The code will be released to ensure reproducibility.
title Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2401.01339