Improved Bandits in Many-to-one Matching Markets with Incentive Compatibility

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Kong, Fang, Li, Shuai
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866914818438463488
author Kong, Fang
Li, Shuai
author_facet Kong, Fang
Li, Shuai
contents Two-sided matching markets have been widely studied in the literature due to their rich applications. Since participants are usually uncertain about their preferences, online algorithms have recently been adopted to learn them through iterative interactions. An existing work initiates the study of this problem in a many-to-one setting with responsiveness. However, their results are far from optimal and lack guarantees of incentive compatibility. We first extend an existing algorithm for the one-to-one setting to this more general setting and show it achieves a near-optimal bound for player-optimal regret. Nevertheless, due to the substantial requirement for collaboration, a single player's deviation could lead to a huge increase in its own cumulative rewards and a linear regret for others. In this paper, we aim to enhance the regret bound in many-to-one markets while ensuring incentive compatibility. We first propose the adaptively explore-then-deferred-acceptance (AETDA) algorithm for responsiveness setting and derive an upper bound for player-optimal stable regret while demonstrating its guarantee of incentive compatibility. To the best of our knowledge, it constitutes the first polynomial player-optimal guarantee in matching markets that offers such robust assurances without known $Δ$, where $Δ$ is some preference gap among players and arms. We also consider broader substitutable preferences, one of the most general conditions to ensure the existence of a stable matching and cover responsiveness. We devise an online DA (ODA) algorithm and establish an upper bound for the player-pessimal stable regret for this setting.
format Preprint
id arxiv_https___arxiv_org_abs_2401_01528
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Improved Bandits in Many-to-one Matching Markets with Incentive Compatibility
Kong, Fang
Li, Shuai
Machine Learning
Computer Science and Game Theory
Two-sided matching markets have been widely studied in the literature due to their rich applications. Since participants are usually uncertain about their preferences, online algorithms have recently been adopted to learn them through iterative interactions. An existing work initiates the study of this problem in a many-to-one setting with responsiveness. However, their results are far from optimal and lack guarantees of incentive compatibility. We first extend an existing algorithm for the one-to-one setting to this more general setting and show it achieves a near-optimal bound for player-optimal regret. Nevertheless, due to the substantial requirement for collaboration, a single player's deviation could lead to a huge increase in its own cumulative rewards and a linear regret for others. In this paper, we aim to enhance the regret bound in many-to-one markets while ensuring incentive compatibility. We first propose the adaptively explore-then-deferred-acceptance (AETDA) algorithm for responsiveness setting and derive an upper bound for player-optimal stable regret while demonstrating its guarantee of incentive compatibility. To the best of our knowledge, it constitutes the first polynomial player-optimal guarantee in matching markets that offers such robust assurances without known $Δ$, where $Δ$ is some preference gap among players and arms. We also consider broader substitutable preferences, one of the most general conditions to ensure the existence of a stable matching and cover responsiveness. We devise an online DA (ODA) algorithm and establish an upper bound for the player-pessimal stable regret for this setting.
title Improved Bandits in Many-to-one Matching Markets with Incentive Compatibility
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2401.01528