Immersive Serious Games for Learning Physics Concepts: The Case of Density

Fuente: arXiv
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Hauptverfasser: Zhurakovskaia, Iuliia, Vézien, Jeanne, de Hosson, Cécile, Bourdot, Patrick
Format: Preprint
Veröffentlicht: 2024
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author Zhurakovskaia, Iuliia
Vézien, Jeanne
de Hosson, Cécile
Bourdot, Patrick
author_facet Zhurakovskaia, Iuliia
Vézien, Jeanne
de Hosson, Cécile
Bourdot, Patrick
contents Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have deeply rooted delusions and misconceptions about the behavior of objects, sometimes close to magical thinking. Many innovative and promising technologies, in particular Virtual Reality (VR), can be used to enhance student learning. We compared the effectiveness of a serious immersive game in teaching the concept of density in various conditions: a 2D version in an embedded web browser and a 3D immersive game in VR. We also developed a specific questionnaire to assess students' knowledge improvement. Primary results have shown an increase in learning efficiency using VR. Also, most students were able to see the shortcomings of their initial theories and revise them, which means that they improved their understanding of this topic.
format Preprint
id arxiv_https___arxiv_org_abs_2401_01831
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Immersive Serious Games for Learning Physics Concepts: The Case of Density
Zhurakovskaia, Iuliia
Vézien, Jeanne
de Hosson, Cécile
Bourdot, Patrick
Graphics
Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have deeply rooted delusions and misconceptions about the behavior of objects, sometimes close to magical thinking. Many innovative and promising technologies, in particular Virtual Reality (VR), can be used to enhance student learning. We compared the effectiveness of a serious immersive game in teaching the concept of density in various conditions: a 2D version in an embedded web browser and a 3D immersive game in VR. We also developed a specific questionnaire to assess students' knowledge improvement. Primary results have shown an increase in learning efficiency using VR. Also, most students were able to see the shortcomings of their initial theories and revise them, which means that they improved their understanding of this topic.
title Immersive Serious Games for Learning Physics Concepts: The Case of Density
topic Graphics
url https://arxiv.org/abs/2401.01831