Teaching with a companion: the case of gravity

Fuente: arXiv
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Auteurs principaux: Zhurakovskaia, Iuliia, Vezien, Jeanne, Bourdot, Patrick
Format: Preprint
Publié: 2024
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author Zhurakovskaia, Iuliia
Vezien, Jeanne
Bourdot, Patrick
author_facet Zhurakovskaia, Iuliia
Vezien, Jeanne
Bourdot, Patrick
contents Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the classic student-teacher model of learning is difficult to transpose in such a situation. This study aims to bring the teacher back into the learning process when students use a VR headset. We describe the benefits of using a companion for educational purposes, taking as a test case the concept of gravity. We present an experimental setup designed to compare three different teaching contexts: with a physically present real teacher, using a live video of the teacher, and with a VR avatar of the teacher. We designed and evaluated three scenarios to teach the concept of gravity: an introduction to the concept of free fall, a parabolic trajectory workshop and a final exercise combining both approaches. Due to sanitary conditions, only pre-tests are reported. The results showed that the effectiveness of using the VR simulations for learning and the self-confidence level of the students increased as well. The interviews show that the students ranked the teaching modes in this order: VR companion mode, video communication and real teacher.
format Preprint
id arxiv_https___arxiv_org_abs_2401_01832
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Teaching with a companion: the case of gravity
Zhurakovskaia, Iuliia
Vezien, Jeanne
Bourdot, Patrick
Graphics
Human-Computer Interaction
Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the classic student-teacher model of learning is difficult to transpose in such a situation. This study aims to bring the teacher back into the learning process when students use a VR headset. We describe the benefits of using a companion for educational purposes, taking as a test case the concept of gravity. We present an experimental setup designed to compare three different teaching contexts: with a physically present real teacher, using a live video of the teacher, and with a VR avatar of the teacher. We designed and evaluated three scenarios to teach the concept of gravity: an introduction to the concept of free fall, a parabolic trajectory workshop and a final exercise combining both approaches. Due to sanitary conditions, only pre-tests are reported. The results showed that the effectiveness of using the VR simulations for learning and the self-confidence level of the students increased as well. The interviews show that the students ranked the teaching modes in this order: VR companion mode, video communication and real teacher.
title Teaching with a companion: the case of gravity
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2401.01832