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Auteurs principaux: Ng, Evonne, Romero, Javier, Bagautdinov, Timur, Bai, Shaojie, Darrell, Trevor, Kanazawa, Angjoo, Richard, Alexander
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:https://arxiv.org/abs/2401.01885
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author Ng, Evonne
Romero, Javier
Bagautdinov, Timur
Bai, Shaojie
Darrell, Trevor
Kanazawa, Angjoo
Richard, Alexander
author_facet Ng, Evonne
Romero, Javier
Bagautdinov, Timur
Bai, Shaojie
Darrell, Trevor
Kanazawa, Angjoo
Richard, Alexander
contents We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.
format Preprint
id arxiv_https___arxiv_org_abs_2401_01885
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
Ng, Evonne
Romero, Javier
Bagautdinov, Timur
Bai, Shaojie
Darrell, Trevor
Kanazawa, Angjoo
Richard, Alexander
Computer Vision and Pattern Recognition
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.
title From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.01885