Compositing with 2D Vector Fields by using Shape Maps that can represent Inconsistent, Impossible, and Incoherent Shapes

Fuente: arXiv
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Main Authors: Akleman, Ergun, Wang, Youyou, Gonen, Ozgur
Format: Preprint
Published: 2024
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author Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
author_facet Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
contents In this paper, we present a new compositing approach to obtain stylized reflections and refractions with a simple control. Our approach does not require any mask or separate 3D rendering. Moreover, only one additional image is sufficient to obtain a composited image with convincing qualitative reflection and refraction effects. We have also developed linearized methods that are easy to compute. Although these methods do not directly correspond to the underlying physical phenomena of reflection and refraction, they can provide results that are visually similar to realistic 3D rendering. The main advantage of this approach is the ability to treat images as ``mock-3D'' shapes that can be inserted into any digital paint system without any significant structural change. The core of our approach is the shape map, which encodes 2D shape and thickness information for all visible points of an image of a shape. This information does not have to be complete or consistent to obtain interesting composites. In particular, the shape maps allow us to represent impossible and incoherent shapes with 2D non-conservative vector fields.
format Preprint
id arxiv_https___arxiv_org_abs_2401_02200
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Compositing with 2D Vector Fields by using Shape Maps that can represent Inconsistent, Impossible, and Incoherent Shapes
Akleman, Ergun
Wang, Youyou
Gonen, Ozgur
Graphics
In this paper, we present a new compositing approach to obtain stylized reflections and refractions with a simple control. Our approach does not require any mask or separate 3D rendering. Moreover, only one additional image is sufficient to obtain a composited image with convincing qualitative reflection and refraction effects. We have also developed linearized methods that are easy to compute. Although these methods do not directly correspond to the underlying physical phenomena of reflection and refraction, they can provide results that are visually similar to realistic 3D rendering. The main advantage of this approach is the ability to treat images as ``mock-3D'' shapes that can be inserted into any digital paint system without any significant structural change. The core of our approach is the shape map, which encodes 2D shape and thickness information for all visible points of an image of a shape. This information does not have to be complete or consistent to obtain interesting composites. In particular, the shape maps allow us to represent impossible and incoherent shapes with 2D non-conservative vector fields.
title Compositing with 2D Vector Fields by using Shape Maps that can represent Inconsistent, Impossible, and Incoherent Shapes
topic Graphics
url https://arxiv.org/abs/2401.02200